Moves blocks are rendered using iron-vault-moves
. The entire purpose of these blocks is to render the searchable list of moves from the Sidebar, but in a regular note.
Using it is as simple as putting the following in a note:
```iron-vault-moves
```
Which will render this:
When you begin a significant session or chapter of play...
When you identify situations or topics you don’t want to include, don’t want to envision in detail, or otherwise may need mindfulness when approaching...
When you encounter flagged content, reject an oracle, resist a consequence, or otherwise need to shift your circumstances within the game for your comfort or enjoyment...
When you resolve a progress move or complete an intense scenario...
When you end a significant session or chapter of play...
When you attempt something risky or react to an imminent threat...
When you assess a situation, make preparations, or attempt to gain leverage...
When you search for clues, conduct an investigation, analyze evidence, or do research...
When you try to persuade someone or make them an offer...
When you act in direct support of an ally...
When you check to see if you have a specific helpful item or resource...
When you swear upon iron to complete a quest...
When you make headway in your quest...
When you reach the end of your quest...
When you renounce your quest, betray your promise, or the goal is lost to you...
When you search out a new relationship or give focus to an existing relationship (not an ally or companion)...
When you reinforce your relationship with a connection...
When your relationship with a connection is tested through conflict, betrayal, or circumstance...
When your relationship with a connection is ready to evolve...
When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site...
When you divert from an expedition to examine a notable location...
When your exploration of a waypoint uncovers something wondrous...
When your exploration of a waypoint uncovers something dreadful...
When your expedition comes to an end...
When you follow a known route through perilous space, across hazardous terrain, or within a mysterious site...
When you initiate combat or are forced into a fight...
When you are in control and take action in a fight to reinforce your position or move toward an objective...
When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle...
When you are in control and assault a foe at close quarters, or when you attack at a distance...
When you are in a bad spot and fight back against a foe at close quarters, or when you exchange fire at a distance...
When you seize an objective in a fight...
When you abandon or are deprived of an objective...
When you fight a battle and it happens in a blur...
When you are delayed or disadvantaged...
When you face physical injury, fatigue, or illness...
When you face mental strain, shock, or despair...
When your companion faces physical hardship...
When you lose or consume resources...
When your vehicle faces a damaging situation or environment...
When you spend time recovering within a community...
When you receive medical care or provide treatment...
When you socialize, share intimacy, or find a moment of peace...
When you attempt to bolster your readiness...
When you make repairs to your vehicles, modules, mechanical companions, or other devices...
When you are brought to the brink of death with a chance for recovery or redemption...
When you are brought to the brink of desolation...
When your command vehicle is destroyed or irrevocably lost...
When you fill a box (four ticks) on any legacy track...
When you develop your abilities, improve your resources, gain a reward, or boost your influence...
When you retire from your life as Ironsworn, or succumb to death or desolation...
When you seek to resolve questions, reveal details, discover locations, determine how other characters respond, or trigger encounters or events...
When you suffer the outcome of an action...
When you face an extended or complex challenge...
When you attempt something risky or react to an imminent threat within a scene challenge...
When you assess a situation, make preparations, or attempt to gain leverage within a scene challenge...
When the scene challenge tension clock or progress track is filled, or when events lead to the scene’s conclusion...